It is a rare and beautiful gift when you get to experience a brand-new form of storytelling. For me, it is electrifying, like being hit by lightning, something that doesn’t happen everyday. It inspires me, realizing that there are still new possibilities out there to discover.
Some might think this is funny but the only other time I really can think of when I felt I was experiencing something entirely new in storytelling was in a videogame. Consider, before RPG video games attempted to tell narratives, we had merely games like Mario and Sonic. Fun sure, but there was no story there, merely saving a princess is not enough. Honestly, Pac Man is fine with an empty stomach or a full one.
Click here. Jump here. Run, don’t walk.
There was nothing that would make you care about the characters or on the outcome. There were no consequences, no emotions or dreams to be dashed (besides breaking the high score in Tetris).
For me that eye-opening moment where everything changed around video games was with Final Fantasy VIII. I felt almost blind-sided by the game, caring about the characters more than I ever imagined I would. I cried with them, I cheered them on. And when the game was over and done, I felt like I had just finished a great adventure with those characters.
Ever since that moment, video games changed for me. Never happy with the old school structures now, I wanted stories, the richer the better. Yes, something changed there for me…. Not just for me, but for most of us gamers, because we all experienced that moment with a game or two over the last few decades. A new storytelling artform (the first since the birth of TV) had come into life.
That electric moment, that bolt of lightning, has occurred for me again. Today, Gravity introduced me to the true potential, possibilities and differences there could be for future films made specifically in IMAX and 3D. Continue reading →
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